समस्या
Minimax is how game-playing programs choose moves: assume both players play perfectly, score every finished game, and back the scores up the game tree. The player to move picks the child with the highest score for itself.
The board is a 9-character string read row by row (indices 0-8), with "X", "O" or "." for an empty cell. X always moves first, so it is X's turn when both have the same number of marks and O's turn otherwise.
Score a finished game from the point of view of the player to move: +1 for a win, 0 for a draw, -1 for a loss. Return the empty cell whose move has the best minimax score; if several are equally good, return the lowest index.
Implement best_move(board).
Input
board: A valid position where nobody has won yet and at least one cell is empty.
Output
Return the index (0-8) of the best move.
सीमाएँ
board has exactly 9 characters, each X, O or .
The position is reachable in a real game, nobody has won, and at least one cell is empty
उदाहरण
इनपुट:
board = "XX.OO...."
अपेक्षित आउटपुट:
expected = 2
इनपुट:
std::string board = "XX.OO....";
अपेक्षित आउटपुट:
long long expected = 2;
इनपुट:
string board = "XX.OO....";
अपेक्षित आउटपुट:
long expected = 2;
व्याख्या
X and O have two marks each, so X moves. Playing 2 completes the top row and wins at once (+1).
इनपुट:
board = "X..OO...X"
अपेक्षित आउटपुट:
expected = 5
इनपुट:
std::string board = "X..OO...X";
अपेक्षित आउटपुट:
long long expected = 5;
इनपुट:
string board = "X..OO...X";
अपेक्षित आउटपुट:
long expected = 5;
व्याख्या
X moves. O threatens to complete the middle row at 5. Every other move lets O win (-1), while blocking at 5 leads to a draw (0), so the answer is 5.
संदर्भ
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